#include "ZMMOFrontEndGameMode.h"

#include "ZMMOFrontEndPlayerController.h"

AZMMOFrontEndGameMode::AZMMOFrontEndGameMode()
{
	// UI pura: sem pawn. O controller cria o root layout e arranca o fluxo.
	DefaultPawnClass = nullptr;
	PlayerControllerClass = AZMMOFrontEndPlayerController::StaticClass();
}
