#include "ZeusFrontEndGameMode.h"

#include "ZeusFrontEndPlayerController.h"

AZeusFrontEndGameMode::AZeusFrontEndGameMode()
{
	// UI pura: sem pawn. O controller cria o root layout e arranca o fluxo.
	DefaultPawnClass = nullptr;
	PlayerControllerClass = AZeusFrontEndPlayerController::StaticClass();
}
