// Copyright Epic Games, Inc. All Rights Reserved.

#include "ZMMO.h"
#include "ZMMONetLog.h"
#include "Modules/ModuleManager.h"

IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, ZMMO, "ZMMO" );

DEFINE_LOG_CATEGORY(LogZMMO)

// Batch 2.5 — categorias vivem no modulo ZMMO (nao no plugin) por causa
// do adaptive non-unity build do UBT (ver ZMMONetLog.h).
DEFINE_LOG_CATEGORY(LogZeusHandoff)
DEFINE_LOG_CATEGORY(LogZeusAOI)
DEFINE_LOG_CATEGORY(LogZeusProxy)
DEFINE_LOG_CATEGORY(LogZeusHaloTransition)