feat(combat): cues de hit react + som punch + camera shake (cliente UE)
3 GameplayCueNotify_Burst BPs (taxonomia Lyra GameplayCue.Zeus.Combat.Hit.*): GC_Combat_Hit_React -> PlayAnimMontage AM_HitReact_Light no alvo GC_Combat_Hit_Impact -> SpawnSoundAtLocation SW_Punch_Cartoon na pos do alvo GC_Combat_Hit_Self -> ClientStartCameraShake CS_HitReact no PC do alvo Assets novos: AS_HitReact (+ AM_HitReact_Light/Medium/Heavy) -- montages de reacao SW_Punch_Cartoon -- SFX de impacto (0.3s) CS_HitReact -- LegacyCameraShake (osc 0.35s, pitch/roll/locZ) DT_Abilities recriado (RowStruct ZeusAbilityDataRow): rows Dash+Kick com AbilityClass + ActivateCueTag GameplayCue.Zeus.*. GC_Kick/GC_Dash com tags renomeadas pro prefixo GameplayCue.* (filter do Asset Picker). ZeusServerTags.ini: regenerado via ZeusTool tags sync (106 tags canonicas). Source/Combat/ZeusAnimNotifyState_BodyHitWindow: AnimNotifyState que abre a janela de hit detection (FootR capsule) durante o swing do Kick. GC_Kick_Target removido (substituido por Combat.Hit.React reutilizavel). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -1,6 +1,18 @@
|
||||
; Gerado por ZeusTool tags sync -- tags do ZeusServer p/ o cliente UE.
|
||||
; NAO editar a mao: regenere com `ZeusTool tags sync <json> <ini>`.
|
||||
[/Script/GameplayTags.GameplayTagsList]
|
||||
GameplayTagList=(Tag="GameplayCue",DevComment="")
|
||||
GameplayTagList=(Tag="GameplayCue.Zeus",DevComment="")
|
||||
GameplayTagList=(Tag="GameplayCue.Zeus.Melee",DevComment="")
|
||||
GameplayTagList=(Tag="GameplayCue.Zeus.Melee.Kick",DevComment="")
|
||||
GameplayTagList=(Tag="GameplayCue.Zeus.Combat",DevComment="Categoria root de cues compartilhados por TODO melee (reutilizaveis)")
|
||||
GameplayTagList=(Tag="GameplayCue.Zeus.Combat.Hit",DevComment="Familia de cues do impacto de hit")
|
||||
GameplayTagList=(Tag="GameplayCue.Zeus.Combat.Hit.Impact",DevComment="Broadcast AOI - SFX impact + VFX sparks na location (todos ouvem)")
|
||||
GameplayTagList=(Tag="GameplayCue.Zeus.Combat.Hit.React",DevComment="Broadcast AOI - AnimMontage de hit react no target (todos veem)")
|
||||
GameplayTagList=(Tag="GameplayCue.Zeus.Combat.Hit.Self",DevComment="Unicast - feedback privado do alvo (camera shake, hit flash, rumble)")
|
||||
GameplayTagList=(Tag="GameplayCue.Zeus.Melee.Kick.Target",DevComment="")
|
||||
GameplayTagList=(Tag="GameplayCue.Zeus.Movement",DevComment="")
|
||||
GameplayTagList=(Tag="GameplayCue.Zeus.Movement.Dash",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Ability",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Ability.Casting",DevComment="")
|
||||
@@ -24,6 +36,7 @@ GameplayTagList=(Tag="Zeus.Attribute.Dex",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Attribute.Flee",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Attribute.Hit",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Attribute.Hp",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Attribute.HpRegenRate",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Attribute.Int",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Attribute.JobExp",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Attribute.JobLevel",DevComment="")
|
||||
@@ -36,7 +49,9 @@ GameplayTagList=(Tag="Zeus.Attribute.MaxSp",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Attribute.Mdef",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Attribute.SkillPoint",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Attribute.Sp",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Attribute.SpRegenRate",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Attribute.Stamina",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Attribute.StaminaRegenRate",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Attribute.StatusPoint",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Attribute.Str",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Attribute.Vit",DevComment="")
|
||||
@@ -52,11 +67,6 @@ GameplayTagList=(Tag="Zeus.Combo.Slot3",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Combo.Window",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Cooldown",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Cooldown.FireballRain",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Cue",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Cue.Melee",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Cue.Melee.Kick",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Cue.Movement",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Cue.Movement.Dash",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Damage",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Damage.Earth",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Damage.Fire",DevComment="")
|
||||
@@ -78,6 +88,13 @@ GameplayTagList=(Tag="Zeus.Effect.Cost",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Effect.Cost.Sp_10",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Effect.Cost.Sp_50",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Effect.Cost.Stamina_5",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Effect.Damage",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Effect.Damage.Kick",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.State",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.State.NoHpRegen",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.State.NoRegen",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.State.NoSpRegen",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.State.NoStaminaRegen",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Status",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Status.Buff",DevComment="")
|
||||
GameplayTagList=(Tag="Zeus.Status.CC",DevComment="")
|
||||
|
||||
Reference in New Issue
Block a user