feat(ui): WBP UI_Button_Base (Abstract) + UI_Button_Master
UI_Button_Base: WidgetBlueprint abstrato, parent = UUIButton_Base (C++); arvore RootPanel(Overlay) -> Bg(Border) -> Label(TextBlock), Bg/Label como variaveis (ligam no BindWidgetOptional do C++). UI_Button_Master: child concreto de UI_Button_Base (botao reutilizavel do jogo). Ambos compilam UpToDate, 0 erros. Em /Game/ZMMO/UI/Shared, prefixo UI_ conforme convencao. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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Content/ZMMO/UI/Shared/UI_Button_Base.uasset
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Content/ZMMO/UI/Shared/UI_Button_Base.uasset
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Content/ZMMO/UI/Shared/UI_Button_Master.uasset
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Content/ZMMO/UI/Shared/UI_Button_Master.uasset
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