refactor: prefixo ZMMO -> Zeus em classes/módulos C++ do cliente
- Renomeia ~50 classes UCLASS/USTRUCT/UENUM/UINTERFACE pra Zeus* (AZeusGameMode, AZeusCharacter, UZeusGameInstance, IZeusEntityInterface, UZeusWorldSubsystem, FZeusEntitySnapshot, etc.) - Encurta AZMMOPlayerCharacter -> AZeusCharacter - Renomeia módulos satélite ZMMOAttributes -> ZeusAttributes e ZMMOJobs -> ZeusJobs (pasta + .Build.cs + .uproject) - Mantém módulo principal ZMMO (renomeia depois quando jogo ganhar nome) - DefaultEngine.ini: ActiveClassRedirects ZMMOX -> ZeusX (preserva BPs/assets) - DefaultGame.ini: sections atualizadas pra ZeusThemeSubsystem/ZeusPlayerState - Category="ZMMO|..." -> "Zeus|..." em UPROPERTYs - Preserva LogZMMO, ZMMO_API, /Script/ZMMO., /Game/ZMMO/, classes Target Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
5
Source/ZeusJobs/Private/ZeusJobDataAsset.cpp
Normal file
5
Source/ZeusJobs/Private/ZeusJobDataAsset.cpp
Normal file
@@ -0,0 +1,5 @@
|
||||
#include "ZeusJobDataAsset.h"
|
||||
|
||||
// Implementacao vazia — todas as props sao UPROPERTY EditDefaultsOnly e
|
||||
// vivem inline no .uasset. Override de GetPrimaryAssetId() esta no header
|
||||
// (constexpr-friendly).
|
||||
Reference in New Issue
Block a user