refactor: prefixo ZMMO -> Zeus em classes/módulos C++ do cliente

- Renomeia ~50 classes UCLASS/USTRUCT/UENUM/UINTERFACE pra Zeus*
  (AZeusGameMode, AZeusCharacter, UZeusGameInstance, IZeusEntityInterface,
  UZeusWorldSubsystem, FZeusEntitySnapshot, etc.)
- Encurta AZMMOPlayerCharacter -> AZeusCharacter
- Renomeia módulos satélite ZMMOAttributes -> ZeusAttributes e
  ZMMOJobs -> ZeusJobs (pasta + .Build.cs + .uproject)
- Mantém módulo principal ZMMO (renomeia depois quando jogo ganhar nome)
- DefaultEngine.ini: ActiveClassRedirects ZMMOX -> ZeusX (preserva BPs/assets)
- DefaultGame.ini: sections atualizadas pra ZeusThemeSubsystem/ZeusPlayerState
- Category="ZMMO|..." -> "Zeus|..." em UPROPERTYs
- Preserva LogZMMO, ZMMO_API, /Script/ZMMO., /Game/ZMMO/, classes Target

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
2026-06-02 17:24:38 -03:00
parent bd1dab25ca
commit 6a6a28a086
128 changed files with 1224 additions and 1210 deletions

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{
"name": "ZeusJobs",
"gameType": "MMO",
"version": "0.1.0",
"side": "client",
"dependencies": {
"engine": ["Core", "CoreUObject", "Engine", "AssetRegistry"],
"modules": []
},
"publicHeaders": [
"ZeusJobsModule.h",
"ZeusJobDataAsset.h",
"ZeusJobsSubsystem.h",
"ZeusJobsLibrary.h"
],
"loadingPhase": "PreDefault",
"description": "Sub-modulo cliente do GameType MMO — dados visuais/UI por job (DisplayName localizado, ícone, anim override, som de level up). Espelha JobsSystem do server mas focado em apresentacao. NAO depende de ZeusAttributes — server envia classId no snapshot, cliente faz lookup local. Pattern peer-module estabelecido no PR #9."
}