feat(gas): SM6 client EntityId u64 + M8 cue assets + UI/data tweaks (sessao 1+2)
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@@ -71,6 +71,13 @@ ScreenSetAsset=/Game/ZMMO/UI/InGame/DA_InGameScreenSet.DA_InGameScreenSet
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; (UWorldSubsystem) subscribe nos delegates do UZeusNetworkSubsystem.
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+ComponentClasses=/Script/ZeusGAS.ZeusGASComponent
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; === GAS Cue paths (Batch 2.5 — S_ABILITY_CUE multicast cosmetico) ===
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; UGameplayCueManager scaneia esses paths no boot pra mapear FGameplayTag
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; -> AGameplayCueNotify_Actor BP. UZeusGASComponent::DispatchAbilityCue chama
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; ASC->ExecuteGameplayCueLocal(CueTag, params) -> manager resolve pelo path.
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[/Script/GameplayAbilities.AbilitySystemGlobals]
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+GameplayCueNotifyPaths="/Game/ZMMO/GAS/Cues"
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[/Script/Engine.AssetManagerSettings]
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-PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
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-PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
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