feat(client): Fase 3 — handoff UDP no Lobby + entry no mundo de gameplay
Lobby: - HandleCharSelectOk invoca UZeusNetworkSubsystem->ConnectToZeusServerWithTicket (host, port, token) recebido do CharServer no S_CHAR_SELECT_OK. Server travel: - HandleServerTravelRequested força ZMMOGameMode via URL option (`?game=/Script/ZMMO.ZMMOGameMode`) no OpenLevel, independente do GameModeOverride do .umap. Evita herdar ZMMOFrontEndGameMode em mapas copiados/baseados em L_FrontEnd. PlayerController: - ZMMOPlayerController::BeginPlay força FInputModeGameOnly + cursor off + FlushPressedKeys ao tomar posse. Necessário pq UIManagerSubsystem é LocalPlayerSubsystem (sobrevive ao travel) e o controller anterior (AZMMOFrontEndPlayerController) tinha setado FInputModeUIOnly — sem este reset, WASD/Look não chegavam ao pawn no novo mundo. Assets: - TestWorld: PlayerStart adicionado, World Settings com GameModeOverride= ZMMOGameMode + Default Pawn=ZMMOPlayerCharacter + Controller= ZMMOPlayerController. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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