feat(ui): fundacao CommonUI + UUIButton_Base (Abstract)

Habilita CommonUI como base da UI do ZMMO (decisao de arquitetura): modulos CommonUI/CommonInput no Build.cs + include path Game/UI/Widgets; CommonGameViewportClient no DefaultEngine.ini. Adiciona EUIButtonVariant (Primary/Secondary/Danger/Ghost). Cria UUIButton_Base (UCLASS Abstract : UCommonButtonBase): CommonUI cuida de input/foco/click; o C++ resolve os tokens via UZMMOThemeSubsystem::GetActiveUIStyle() e reage a OnThemeChanged; entrega ao WBP por BP_ApplyUIStyle (split contrato C++ / visual Blueprint). CommonInput data/settings deferido p/ a fiacao de input.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-18 21:28:45 -03:00
parent 1c06d69174
commit ab74ef8b17
5 changed files with 163 additions and 0 deletions

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@@ -75,6 +75,8 @@ DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.Engine]
; CommonUI: viewport client que roteia input (teclado/gamepad) e foco para a UI.
GameViewportClientClassName=/Script/CommonUI.CommonGameViewportClient
+ActiveGameNameRedirects=(OldGameName="TP_ThirdPerson",NewGameName="/Script/ZMMO")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPerson",NewGameName="/Script/ZMMO")
; Redirects do template antigo para a nova arquitectura (Game/Modes/Entity/Controller).