Commit Graph

3 Commits

Author SHA1 Message Date
0e96956a17 feat(char-spawn): Fase 4 client + UI WBPs paralelo (#2)
Co-authored-by: Mateus Rodrigues <mateuus27@outlook.com>
Co-committed-by: Mateus Rodrigues <mateuus27@outlook.com>
2026-05-23 02:16:27 -03:00
50471831a2 chore: remove conteudo template da Epic (Variant_*)
Remove os pacotes de exemplo Variant_Combat, Variant_Platforming e Variant_SideScrolling (mais os External Actors/Objects associados) que vieram do template Third Person e nao fazem parte do cliente ZMMO. Ajusta Config/DefaultEditor.ini de acordo.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 21:21:01 -03:00
3d4d0de40b feat: ZMMO client base (Game/Entity|Controller|Modes|Network)
Estrutura inicial do cliente Unreal Zeus MMO alinhada ao padrao
"cliente solto + servidor valida input/velocidade" (ADR 0038):

- Source/ZMMO/Game/Entity/ — IZMMOEntityInterface, AZMMOEntity (base
  AActor para Mob/NPC/Object), AZMMOPlayerCharacter (player local com
  CMC livre, Enhanced Input, envio de C_INPUT_AXIS), AZMMOPlayerProxy
  (snapshot-only para players remotos).
- Source/ZMMO/Game/Controller/ — AZMMOPlayerController com IMC defaults
  (IMC_Default + IMC_MouseLook) e suporte opcional a virtual joystick.
- Source/ZMMO/Game/Modes/ — AZMMOGameMode (defaults para PlayerCharacter
  / PlayerController), UZMMOGameInstance (auto-connect ao servidor Zeus
  em Init e logging dos eventos OnConnected/OnDisconnected/...).
- Source/ZMMO/Game/Network/ — UZMMOWorldSubsystem (registry
  EntityId -> AActor*, dispatch dos delegates OnPlayerSpawned/Despawned/
  StateUpdate; ignora snapshots locais do cliente solto).
- Config/DefaultEngine.ini — GlobalDefaultGameMode aponta para
  /Script/ZMMO.ZMMOGameMode; GameInstanceClass para
  /Script/ZMMO.ZMMOGameInstance; redirects para a nova hierarquia.
- ZMMO.Build.cs — depende de ZeusNetwork; PublicIncludePaths para a
  nova arvore Game/Entity|Controller|Modes|Network.
- Content — assets do template ThirdPerson (Mannequins, IAs/IMCs,
  Lvl_ThirdPerson + TestWorld). Os Variant_* levels ficam no commit
  inicial mas serao limpos numa proxima sessao com aprovacao explicita
  (Master Rule para .umap/.uasset).

Notas:
- BP_ThirdPersonCharacter/GameMode/PlayerController ainda apontam para
  a hierarquia antiga e estao a aguardar aprovacao para remocao
  (Master Rule).
- README.md descreve a arquitectura e o smoke test de conexao.
2026-05-07 20:21:21 -03:00