feat(char-spawn): Fase 4 client + UI WBPs paralelo #2

Merged
Mateuus merged 8 commits from feat/frontend-mainmenu-skeleton into main 2026-05-23 02:16:28 -03:00
250 changed files with 918 additions and 8 deletions
Showing only changes of commit 34e9dbe454 - Show all commits

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.gitignore vendored
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@@ -28,3 +28,4 @@ desktop.ini
# Misc
*.log
*.pdb
.vscode/

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.ignore Normal file
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@@ -0,0 +1,11 @@
/.git
/.vs
/.vscode
/Content
/DerivedDataCache
/Intermediate
/Saved
/Plugins/VisualStudioTools/azure-pipelines
/Plugins/VisualStudioTools/Docs
/Plugins/VisualStudioTools/Intermediate
/Plugins/VisualStudioTools/Scripts

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@@ -29,3 +29,8 @@ UIStyleTable=/Game/ZMMO/Data/UI/DT_UI_Styles.DT_UI_Styles
; Mapa estado->tela. O DA já existe (RootLayoutClass = WBP_PrimaryGameLayout);
; StateScreens fica vazio até os WBPs de página virem do Zeus UMG Forge (§4.8).
ScreenSetAsset=/Game/ZMMO/UI/FrontEnd/DA_FrontEndScreenSet.DA_FrontEndScreenSet
; Fase 4 — char spawn DB-driven. DT_Maps espelha o `maps_config.json` do
; server (Server/ZeusServerEngine/Config/DataTables/maps_config.json) — o
; cliente resolve `mapId -> ClientLevel/spawns` via FZMMOMapDef rows.
MapsTableAsset=/Game/ZMMO/Data/World/DT_Maps.DT_Maps

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