- Renomeia ~50 classes UCLASS/USTRUCT/UENUM/UINTERFACE pra Zeus* (AZeusGameMode, AZeusCharacter, UZeusGameInstance, IZeusEntityInterface, UZeusWorldSubsystem, FZeusEntitySnapshot, etc.) - Encurta AZMMOPlayerCharacter -> AZeusCharacter - Renomeia módulos satélite ZMMOAttributes -> ZeusAttributes e ZMMOJobs -> ZeusJobs (pasta + .Build.cs + .uproject) - Mantém módulo principal ZMMO (renomeia depois quando jogo ganhar nome) - DefaultEngine.ini: ActiveClassRedirects ZMMOX -> ZeusX (preserva BPs/assets) - DefaultGame.ini: sections atualizadas pra ZeusThemeSubsystem/ZeusPlayerState - Category="ZMMO|..." -> "Zeus|..." em UPROPERTYs - Preserva LogZMMO, ZMMO_API, /Script/ZMMO., /Game/ZMMO/, classes Target Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
11 lines
303 B
C++
11 lines
303 B
C++
#include "ZeusFrontEndGameMode.h"
|
|
|
|
#include "ZeusFrontEndPlayerController.h"
|
|
|
|
AZeusFrontEndGameMode::AZeusFrontEndGameMode()
|
|
{
|
|
// UI pura: sem pawn. O controller cria o root layout e arranca o fluxo.
|
|
DefaultPawnClass = nullptr;
|
|
PlayerControllerClass = AZeusFrontEndPlayerController::StaticClass();
|
|
}
|