Camada de estilo data-driven do cliente ZMMO, portando o nucleo do projeto de referencia (Hyper) para C++ conforme ARQUITETURA.md (BP Struct proibido): - Source/ZMMO/Data/UI: UIStyleTypes.h (enums EUI*), UIStyleTokens.h (tokens primitive/semantic/component), UIStyleRow.h (FUIStyle + FUIStyleRow). - ZMMOThemeSubsystem: GetActiveUIStyle() resolve DT_UI_Styles por ThemeId com fallback Default. - Fontes: 8 UFontFace Inline (Cinzel/Rajdhani) em Content/ZMMO/UI/Fonts + DT_UI_Styles preenchido. - ARQUITETURA.md: prefixo de widget UI_, classes base UUI*_Base (UCLASS Abstract) sem prefixo ZMMO. - Config/DefaultGame.ini: UIStyleTable apontando DT_UI_Styles. - Scripts/import_fonts.py (importador idempotente). Inclui tambem o scaffolding do modulo ZMMO ainda nao versionado (Source/ZMMO/Data, Game/UI, Content/ZMMO, uproject, Build.cs). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
67 lines
971 B
Plaintext
67 lines
971 B
Plaintext
{
|
|
"FileVersion": 3,
|
|
"EngineAssociation": "5.7",
|
|
"Category": "",
|
|
"Description": "",
|
|
"Modules": [
|
|
{
|
|
"Name": "ZMMO",
|
|
"Type": "Runtime",
|
|
"LoadingPhase": "Default"
|
|
}
|
|
],
|
|
"Plugins": [
|
|
{
|
|
"Name": "ModelingToolsEditorMode",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "StateTree",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "GameplayStateTree",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "VisualStudioTools",
|
|
"Enabled": true,
|
|
"SupportedTargetPlatforms": [
|
|
"Win64"
|
|
]
|
|
},
|
|
{
|
|
"Name": "ZeusNetwork",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "ZeusMapTools",
|
|
"Enabled": true,
|
|
"TargetAllowList": [
|
|
"Editor"
|
|
]
|
|
},
|
|
{
|
|
"Name": "ZeusUMGForge",
|
|
"Enabled": true,
|
|
"TargetAllowList": [
|
|
"Editor"
|
|
]
|
|
},
|
|
{
|
|
"Name": "meshy",
|
|
"Enabled": false,
|
|
"SupportedTargetPlatforms": [
|
|
"Win64",
|
|
"Mac"
|
|
]
|
|
},
|
|
{
|
|
"Name": "CommonUI",
|
|
"Enabled": true
|
|
}
|
|
],
|
|
"AdditionalPluginDirectories": [
|
|
"../../Server/Plugins/Unreal"
|
|
]
|
|
} |