Files
ZMMO/Source/ZMMO/Game/UI/FrontEnd/UIFrontEndScreenSet.cpp
Mateus Rodrigues 6a6a28a086 refactor: prefixo ZMMO -> Zeus em classes/módulos C++ do cliente
- Renomeia ~50 classes UCLASS/USTRUCT/UENUM/UINTERFACE pra Zeus*
  (AZeusGameMode, AZeusCharacter, UZeusGameInstance, IZeusEntityInterface,
  UZeusWorldSubsystem, FZeusEntitySnapshot, etc.)
- Encurta AZMMOPlayerCharacter -> AZeusCharacter
- Renomeia módulos satélite ZMMOAttributes -> ZeusAttributes e
  ZMMOJobs -> ZeusJobs (pasta + .Build.cs + .uproject)
- Mantém módulo principal ZMMO (renomeia depois quando jogo ganhar nome)
- DefaultEngine.ini: ActiveClassRedirects ZMMOX -> ZeusX (preserva BPs/assets)
- DefaultGame.ini: sections atualizadas pra ZeusThemeSubsystem/ZeusPlayerState
- Category="ZMMO|..." -> "Zeus|..." em UPROPERTYs
- Preserva LogZMMO, ZMMO_API, /Script/ZMMO., /Game/ZMMO/, classes Target

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 17:24:38 -03:00

20 lines
574 B
C++

#include "UIFrontEndScreenSet.h"
TSoftClassPtr<UCommonActivatableWidget> UUIFrontEndScreenSet::GetScreenForState(EZeusFrontEndState State) const
{
if (const TSoftClassPtr<UCommonActivatableWidget>* Found = StateScreens.Find(State))
{
return *Found;
}
return TSoftClassPtr<UCommonActivatableWidget>();
}
TSoftClassPtr<UCommonActivatableWidget> UUIFrontEndScreenSet::GetLobbyPage(EZeusLobbyPage Page) const
{
if (const TSoftClassPtr<UCommonActivatableWidget>* Found = LobbyPages.Find(Page))
{
return *Found;
}
return TSoftClassPtr<UCommonActivatableWidget>();
}