Files
ZMMO/Source/ZMMO/Game/Modes/ZeusGameMode.cpp
Mateus Rodrigues 6a6a28a086 refactor: prefixo ZMMO -> Zeus em classes/módulos C++ do cliente
- Renomeia ~50 classes UCLASS/USTRUCT/UENUM/UINTERFACE pra Zeus*
  (AZeusGameMode, AZeusCharacter, UZeusGameInstance, IZeusEntityInterface,
  UZeusWorldSubsystem, FZeusEntitySnapshot, etc.)
- Encurta AZMMOPlayerCharacter -> AZeusCharacter
- Renomeia módulos satélite ZMMOAttributes -> ZeusAttributes e
  ZMMOJobs -> ZeusJobs (pasta + .Build.cs + .uproject)
- Mantém módulo principal ZMMO (renomeia depois quando jogo ganhar nome)
- DefaultEngine.ini: ActiveClassRedirects ZMMOX -> ZeusX (preserva BPs/assets)
- DefaultGame.ini: sections atualizadas pra ZeusThemeSubsystem/ZeusPlayerState
- Category="ZMMO|..." -> "Zeus|..." em UPROPERTYs
- Preserva LogZMMO, ZMMO_API, /Script/ZMMO., /Game/ZMMO/, classes Target

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 17:24:38 -03:00

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378 B
C++

#include "ZeusGameMode.h"
#include "ZeusHUD.h"
#include "ZeusCharacter.h"
#include "ZeusPlayerController.h"
#include "ZeusPlayerState.h"
AZeusGameMode::AZeusGameMode()
{
DefaultPawnClass = AZeusCharacter::StaticClass();
PlayerControllerClass = AZeusPlayerController::StaticClass();
PlayerStateClass = AZeusPlayerState::StaticClass();
HUDClass = AZeusHUD::StaticClass();
}