Readouts e LvlText do PlayerVitals viram RichTextBlock com markup inline, estilizados pelo DT_UI_VitalsReadout (fonte JetBrains Mono Bold): - HP/SP: atual (branco) + "/" (sep, #3a3830) + max (#6c6860) - LVL: "LVL " (#b8b3a8) + numero (num, gold-bright #ffd888, maior) Cores espelham hud_layout_modal_New.html (text-1/2/3/4 + gold-bright). UZMMOHudPlayerVitalsWidget: HpReadout/SpReadout/ExpReadout/JobReadout/LvlText agora URichTextBlock; ApplyHpSp/ApplySnapshot montam o markup. EXP/JOB readout segue exp absoluto (sem %) ate o server enviar exp-to-next. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
36 KiB
36 KiB