34e9dbe4545880afb9bdc594ebab191c80fef033
Cliente UE (foco da frente):
- FZMMOMapDef + FZMMOMapSpawn (Source/ZMMO/Data/World/MapDef.h) — row do
DT_Maps com MapId/DisplayName/ClientLevel/Spawns[] taggeados
- DT_Maps.uasset (Content/ZMMO/Data/World/) — 1 row "TestWorld" mapId=1
apontando pra L_TestWorld + spawn "default" em (0,0,200)
- L_TestWorld movido: /Game/ThirdPerson/TestWorld -> /Game/ZMMO/Maps/World/L_TestWorld
(75 ext actors WP duplicados, original deletado)
- ZMMOCharSummary.MapName (FString) -> MapId (int32)
- UIUserLobbyScreen_Base parseia uint16 mapId no S_CHAR_SELECT_OK + chama
Flow->TravelToMapById(mapId) + Flow->SetPendingSpawnPose(pos, yaw)
- UIFrontEndFlowSubsystem: MapsTableAsset (config), FindMapDef,
ResolveLevelPathByMapId, TravelToMapById, SetPendingSpawnPose/Consume
- AZMMOPlayerCharacter::BeginPlay: consome PendingSpawnPose do Flow e
SetActorLocationAndRotation no pawn local (substitui PlayerStart default)
- DefaultGame.ini: MapsTableAsset=/Game/ZMMO/Data/World/DT_Maps.DT_Maps
- .gitignore: + .vscode/
Outras mudancas no working tree (paralelas a esta frente):
- Content/AutoCreated/MMOWidget/Widgets/WBP_* (boot/login/charselect/etc.)
- Content/AutoCreated/MMOWidget/Fonts/Font_* + font_*_Face
- Refatoracao de fontes ZMMO/UI/Fonts (FF_* deletadas, F_* + Face)
- Content/__ExternalActors__/ZMMO/Debug/Maps/L_Test_UI/* (75 actors)
- Content/Editor/ZeusUMGForge/FontMap.uasset
- Content/ZMMO/UI/Shared/UI_CheckBox_Master.uasset
- Content/ExternalContent/{Fab,Marketplace,Megascans}/.gitkeep
- Content/ThirdPerson/Menu.umap
ZMMO — Cliente Unreal Zeus MMO
Cliente Unreal Engine 5.7 do projecto Zeus. Implementa o pipeline "cliente solto + servidor valida input/velocidade" definido em ADR 0038 (landscape autoritativo no cliente; servidor reservado para colisao de objectos).
Arquitectura
Source/ZMMO/Game/Entity/—IZMMOEntityInterface,AZMMOEntity,AZMMOPlayerCharacter(local, CMC livre),AZMMOPlayerProxy(remoto, snapshot-only).Source/ZMMO/Game/Controller/—AZMMOPlayerControllercom Enhanced Input + virtual joystick opcional.Source/ZMMO/Game/Modes/—AZMMOGameModeeUZMMOGameInstance(auto-connect ao servidor Zeus emInit).Source/ZMMO/Game/Network/—UZMMOWorldSubsystem(registryEntityId -> AActor*, dispatch dos delegates doUZeusNetworkSubsystem).
Dependencias
- Unreal Engine 5.7
- Plugin
ZeusNetwork(do projecto servidor, emServer/Plugins/Unreal/) - Plugin
ZeusMapTools(editor-only, opcional)
Smoke test
- Servidor Zeus a correr em
127.0.0.1:27777. - Abrir
ZMMO.uproject, aguardar build do moduloZMMO. - PIE: confirmar
[Zeus] Connected to server 127.0.0.1:27777no Output Log e o spawn do pawn local comEntityIdautoritativo.
Configuracao
bAutoConnectOnStart(defaulttrue) emUZMMOGameInstance. Desligar quando existir UI de login.Config/DefaultEngine.iniapontaGlobalDefaultGameMode=/Script/ZMMO.ZMMOGameMode.
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