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ZMMO/ZMMO.uproject
Mateus Rodrigues 1c06d69174 feat(ui): sistema de UI Style (tokens C++ por tema) + fontes Aurora Arcana
Camada de estilo data-driven do cliente ZMMO, portando o nucleo do projeto de referencia (Hyper) para C++ conforme ARQUITETURA.md (BP Struct proibido):

- Source/ZMMO/Data/UI: UIStyleTypes.h (enums EUI*), UIStyleTokens.h (tokens primitive/semantic/component), UIStyleRow.h (FUIStyle + FUIStyleRow). - ZMMOThemeSubsystem: GetActiveUIStyle() resolve DT_UI_Styles por ThemeId com fallback Default. - Fontes: 8 UFontFace Inline (Cinzel/Rajdhani) em Content/ZMMO/UI/Fonts + DT_UI_Styles preenchido. - ARQUITETURA.md: prefixo de widget UI_, classes base UUI*_Base (UCLASS Abstract) sem prefixo ZMMO. - Config/DefaultGame.ini: UIStyleTable apontando DT_UI_Styles. - Scripts/import_fonts.py (importador idempotente). Inclui tambem o scaffolding do modulo ZMMO ainda nao versionado (Source/ZMMO/Data, Game/UI, Content/ZMMO, uproject, Build.cs).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 21:21:32 -03:00

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{
"FileVersion": 3,
"EngineAssociation": "5.7",
"Category": "",
"Description": "",
"Modules": [
{
"Name": "ZMMO",
"Type": "Runtime",
"LoadingPhase": "Default"
}
],
"Plugins": [
{
"Name": "ModelingToolsEditorMode",
"Enabled": true
},
{
"Name": "StateTree",
"Enabled": true
},
{
"Name": "GameplayStateTree",
"Enabled": true
},
{
"Name": "VisualStudioTools",
"Enabled": true,
"SupportedTargetPlatforms": [
"Win64"
]
},
{
"Name": "ZeusNetwork",
"Enabled": true
},
{
"Name": "ZeusMapTools",
"Enabled": true,
"TargetAllowList": [
"Editor"
]
},
{
"Name": "ZeusUMGForge",
"Enabled": true,
"TargetAllowList": [
"Editor"
]
},
{
"Name": "meshy",
"Enabled": false,
"SupportedTargetPlatforms": [
"Win64",
"Mac"
]
},
{
"Name": "CommonUI",
"Enabled": true
}
],
"AdditionalPluginDirectories": [
"../../Server/Plugins/Unreal"
]
}