Estrutura inicial do cliente Unreal Zeus MMO alinhada ao padrao "cliente solto + servidor valida input/velocidade" (ADR 0038): - Source/ZMMO/Game/Entity/ — IZMMOEntityInterface, AZMMOEntity (base AActor para Mob/NPC/Object), AZMMOPlayerCharacter (player local com CMC livre, Enhanced Input, envio de C_INPUT_AXIS), AZMMOPlayerProxy (snapshot-only para players remotos). - Source/ZMMO/Game/Controller/ — AZMMOPlayerController com IMC defaults (IMC_Default + IMC_MouseLook) e suporte opcional a virtual joystick. - Source/ZMMO/Game/Modes/ — AZMMOGameMode (defaults para PlayerCharacter / PlayerController), UZMMOGameInstance (auto-connect ao servidor Zeus em Init e logging dos eventos OnConnected/OnDisconnected/...). - Source/ZMMO/Game/Network/ — UZMMOWorldSubsystem (registry EntityId -> AActor*, dispatch dos delegates OnPlayerSpawned/Despawned/ StateUpdate; ignora snapshots locais do cliente solto). - Config/DefaultEngine.ini — GlobalDefaultGameMode aponta para /Script/ZMMO.ZMMOGameMode; GameInstanceClass para /Script/ZMMO.ZMMOGameInstance; redirects para a nova hierarquia. - ZMMO.Build.cs — depende de ZeusNetwork; PublicIncludePaths para a nova arvore Game/Entity|Controller|Modes|Network. - Content — assets do template ThirdPerson (Mannequins, IAs/IMCs, Lvl_ThirdPerson + TestWorld). Os Variant_* levels ficam no commit inicial mas serao limpos numa proxima sessao com aprovacao explicita (Master Rule para .umap/.uasset). Notas: - BP_ThirdPersonCharacter/GameMode/PlayerController ainda apontam para a hierarquia antiga e estao a aguardar aprovacao para remocao (Master Rule). - README.md descreve a arquitectura e o smoke test de conexao.
20 lines
928 B
XML
20 lines
928 B
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="SignFiles" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="packages\Microsoft.VisualStudioEng.MicroBuild.Core.0.4.1\build\Microsoft.VisualStudioEng.MicroBuild.Core.props" />
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<PropertyGroup>
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<BaseOutputDirectory>$(MSBuildThisFileDirectory)../../out/</BaseOutputDirectory>
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<!-- These properties are required by MicroBuild, which only signs files that are under these paths -->
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<IntermediateOutputPath>$(BaseOutputDirectory)</IntermediateOutputPath>
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<OutDir>$(BaseOutputDirectory)</OutDir>
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</PropertyGroup>
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<ItemGroup>
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<FilesToSign Include="$(OutDir)\VisualStudioTools.zip.cat">
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<Authenticode>Microsoft400</Authenticode>
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</FilesToSign>
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</ItemGroup>
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<Import Project="packages\Microsoft.VisualStudioEng.MicroBuild.Core.0.4.1\build\Microsoft.VisualStudioEng.MicroBuild.Core.targets" />
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</Project>
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